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v1.241 Patch Notes

New Features

Military

  • Delete and attach formation templates -- templates can now be deleted (with confirmation), and unassigned militaries can attach an existing template or create a new one directly from the sidebar
  • Strength tooltip on the military sidebar explains formation status (no formation, over/under target, at target)
  • Units now provisioned with 3 months of resources when added to an army, preventing immediate attrition

Power Blocs

  • Rich text and clickable links in power bloc demands and goal descriptions -- references to the Imperial Court now link directly to the relevant tab
  • Weak power blocs (below 25% of player military power) can no longer issue demands
  • Foederati and Personal power blocs form after game start

Map & Visuals

  • Map labels now have borders for improved readability
  • Hover indicator on settlement glances hints that they are clickable
  • Descriptive location text for armies and navies not near a settlement

UI & Quality of Life

  • Auto-Resume setting -- the game now stays paused after dismissing events and diplomatic notifications by default; a toggle in Settings > Gameplay restores the old behaviour
  • Blocked cursor and tooltips for besieged and blockaded settlements, preventing invalid actions
  • Per-tab hints added to the diplomacy screen
  • Edict UI improved: countdown shows remaining days, gold cost deducted on enactment, clicking a new edict cancels the active one
  • Camera speed settings moved from Gameplay to Controls tab
  • Current language name shown alongside flag in the main menu
  • Vacant court position warning now opens the Imperial Court tab
  • Garrisoned army widgets now stack vertically instead of horizontally
  • Notification widgets now have tooltips

Console & Modding

  • 14 new console cheats covering military, characters, diplomacy, settlements, economy, and map

Balance Changes

  • Increased war enthusiasm penalty to prevent trivial early peace deals
  • Capped Kyrnos to 2 armies and Vituria to 4 armies maximum

Localisation

  • War names, rank names, and court position titles now fully localised
  • Event grammar and character info localisation updated for CJK languages and Russian
  • CJK text wrapping enabled in rich text tooltips
  • Settings controls, notifications, DLSS, FPS, and model names localised
  • Resource tooltip "/mo" suffix localised
  • Stat names in event effects localised
  • Replaced "wild ass" with "torsion engine" in Onager unit description to avoid literal animal translation in Chinese
  • Proper noun glossary added to the translation pipeline for consistent translations of proper nouns

Bug Fixes

Crashes & Saves

  • Fixed time freeze at high FPS after day 262,144 by changing date from float to double precision
  • Fixed use-after-free crash in tutorial event system from dangling reference during broadcast
  • Fixed crash from GC-collected retreated armies leaving dangling pointers in battle result arrays
  • Fixed crash from stale culture references in GetFormattedName
  • Fixed crash from stale entity references in link-building functions
  • Fixed crash from null faction in tax breakdown map legend
  • Fixed army formation state not restoring correctly on save/load (build queues, settlements, resource stockpiles)
  • Fixed sieges not restoring correctly when loading from main menu

Military

  • Fixed army movement speed and walk animation mismatch
  • Fixed garrisoned army attachments remaining visible after leaving
  • Fixed barricade meshes persisting after siege surrender
  • Fixed map mode and selection not clearing after army creation

Diplomacy & Wars

  • Fixed stale occupation on vassal settlements blocking building permanently after vassalisation
  • Fixed annexable territory highlights showing during rebellion wars
  • Fixed map not refreshing when vassal status changes

Tutorials

  • Rewrote tutorial polling to fix stuck campaigns and save-load issues, with sequence-breaking for players who complete objectives ahead of the tutorial

Power Blocs & Politics

  • Fixed spotlight event handling in HUD

Economy

  • Fixed build queue crash when OnBuildComplete was called before removing the completed item
  • Fixed tooltip hover inadvertently demolishing all buildings when hovering Fortress/Hermitage

UI

  • Fixed missing icons from soft reference assets not loading correctly
  • Fixed sieges not restoring correctly when loading from main menu

Performance

  • Optimised sea pathfinding
  • Optimised battle tick performance
  • Throttled court validation to every 7 days to reduce frame hitches
  • Reduced lag when starting battles
  • Cached GetCapableSettlements per frame to prevent freezing when editing military templates

Settings

  • Fixed Steam achievement platform init deferring until EOS login completes