v1.241 Patch Notes
New Features
Military
- Delete and attach formation templates -- templates can now be deleted (with confirmation), and unassigned militaries can attach an existing template or create a new one directly from the sidebar
- Strength tooltip on the military sidebar explains formation status (no formation, over/under target, at target)
- Units now provisioned with 3 months of resources when added to an army, preventing immediate attrition
Power Blocs
- Rich text and clickable links in power bloc demands and goal descriptions -- references to the Imperial Court now link directly to the relevant tab
- Weak power blocs (below 25% of player military power) can no longer issue demands
- Foederati and Personal power blocs form after game start
Map & Visuals
- Map labels now have borders for improved readability
- Hover indicator on settlement glances hints that they are clickable
- Descriptive location text for armies and navies not near a settlement
UI & Quality of Life
- Auto-Resume setting -- the game now stays paused after dismissing events and diplomatic notifications by default; a toggle in Settings > Gameplay restores the old behaviour
- Blocked cursor and tooltips for besieged and blockaded settlements, preventing invalid actions
- Per-tab hints added to the diplomacy screen
- Edict UI improved: countdown shows remaining days, gold cost deducted on enactment, clicking a new edict cancels the active one
- Camera speed settings moved from Gameplay to Controls tab
- Current language name shown alongside flag in the main menu
- Vacant court position warning now opens the Imperial Court tab
- Garrisoned army widgets now stack vertically instead of horizontally
- Notification widgets now have tooltips
Console & Modding
- 14 new console cheats covering military, characters, diplomacy, settlements, economy, and map
Balance Changes
- Increased war enthusiasm penalty to prevent trivial early peace deals
- Capped Kyrnos to 2 armies and Vituria to 4 armies maximum
Localisation
- War names, rank names, and court position titles now fully localised
- Event grammar and character info localisation updated for CJK languages and Russian
- CJK text wrapping enabled in rich text tooltips
- Settings controls, notifications, DLSS, FPS, and model names localised
- Resource tooltip "/mo" suffix localised
- Stat names in event effects localised
- Replaced "wild ass" with "torsion engine" in Onager unit description to avoid literal animal translation in Chinese
- Proper noun glossary added to the translation pipeline for consistent translations of proper nouns
Bug Fixes
Crashes & Saves
- Fixed time freeze at high FPS after day 262,144 by changing date from float to double precision
- Fixed use-after-free crash in tutorial event system from dangling reference during broadcast
- Fixed crash from GC-collected retreated armies leaving dangling pointers in battle result arrays
- Fixed crash from stale culture references in GetFormattedName
- Fixed crash from stale entity references in link-building functions
- Fixed crash from null faction in tax breakdown map legend
- Fixed army formation state not restoring correctly on save/load (build queues, settlements, resource stockpiles)
- Fixed sieges not restoring correctly when loading from main menu
Military
- Fixed army movement speed and walk animation mismatch
- Fixed garrisoned army attachments remaining visible after leaving
- Fixed barricade meshes persisting after siege surrender
- Fixed map mode and selection not clearing after army creation
Diplomacy & Wars
- Fixed stale occupation on vassal settlements blocking building permanently after vassalisation
- Fixed annexable territory highlights showing during rebellion wars
- Fixed map not refreshing when vassal status changes
Tutorials
- Rewrote tutorial polling to fix stuck campaigns and save-load issues, with sequence-breaking for players who complete objectives ahead of the tutorial
Power Blocs & Politics
- Fixed spotlight event handling in HUD
Economy
- Fixed build queue crash when OnBuildComplete was called before removing the completed item
- Fixed tooltip hover inadvertently demolishing all buildings when hovering Fortress/Hermitage
UI
- Fixed missing icons from soft reference assets not loading correctly
- Fixed sieges not restoring correctly when loading from main menu
Performance
- Optimised sea pathfinding
- Optimised battle tick performance
- Throttled court validation to every 7 days to reduce frame hitches
- Reduced lag when starting battles
- Cached GetCapableSettlements per frame to prevent freezing when editing military templates
Settings
- Fixed Steam achievement platform init deferring until EOS login completes