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v1.243 Patch Notes

New Features

Diplomacy & Politics

  • Pay Ransom -- new interaction to pay gold to retrieve imprisoned courtiers from foreign factions
  • Diplomatic Marriage & Reassert Authority -- added to peacetime negotiation options, giving more tools during diplomacy
  • Province Build Focus -- set build focus directives on vassal provinces to guide AI construction priorities

Military

  • Unit Encyclopedia -- full encyclopedia entries for all army and navy unit types
  • Instant Embark -- armies automatically board navies when both are garrisoned in the same settlement

UI & Quality of Life

  • Pinned Items -- bookmark settlements, characters, and armies to a persistent bar at the top of the screen for quick access
  • Rename Militaries, Settlements & Children -- rename your armies, vassal settlements, and player dynasty children
  • Disease Info -- settlement sidebar now shows active diseases and their effects
  • Redesigned Building Browser -- tabbed category filter replaces the old list, with tutorial hints for new players
  • Building Icons on Economy Map -- economy map mode now shows building icons and highlights built structures
  • Smooth Camera Panning -- camera edge-panning now uses eased movement for a smoother feel
  • Clickable Governor Map -- governor map mode is now interactive; clicking highlights all provinces under the same governor
  • Settlement Sidebar -- now displays region, land area, and domain information
  • Monthly Income Breakdown -- all gold changes are tracked in the monthly income snapshot with handpicked colour-coded graph segments
  • Diplomacy Hints -- province tooltips show diplomacy status for foreign factions
  • Unit Tooltips -- now show tier, speed, and build time
  • Open Save Folder -- button on the load game screen to open the save games folder in Explorer
  • Domain Name Display -- regional power blocs now show their domain's name
  • Family tree and patronage terminology updated throughout the UI
  • Encyclopedia hint and building tooltips now explain the click-to-build mechanic

Balance Changes

  • Cities can now grow beyond 100,000 population with diminishing returns
  • Naval Transport -- replaced abstract unit weight system with manpower-based capacity, making naval logistics more intuitive
  • Kyrnos Rebellion Navy -- the Kyrnos rebellion now spawns with a navy, making the tutorial island conflict more dynamic
  • Cultural integration now restricted to cultures within other culture groups, preventing same-group integration
  • Removed wood resource cost from Shipyard
  • Removed gold resource cost from Sacred Cairn
  • Initial units in new formations now cost gold
  • Disloyal governors only cause unrest when they also personally dislike the ruler

Bug Fixes

Military

  • Fixed armies attempting instant embark in the same frame as ungarrisoning
  • Armies no longer get stuck in settlements or at sea
  • Spawned armies now snap to the landscape surface, preventing the stuck-in-ground bug
  • Armies and navies deselect immediately when they rebel
  • Siege action only appears on settlements at war with the player
  • Formation templates sync correctly and handle missing target settlements for replenishment
  • AI war blocs no longer force automatic white peace

Diplomacy & Politics

  • Dynasty extinction now correctly triggers game over when the player ruler dies without a same-dynasty heir
  • Patronage status no longer shown for dead characters
  • Garrisons are expelled on peace treaty rather than destroyed

UI

  • Edicts display as disabled rather than hidden before the throne is claimed
  • Automation checkbox states refresh properly after loading a save
  • Popup widgets no longer play close animation when reopened
  • Imperator trait gain and loss notifications now use custom event text
  • Melancholy trait renamed to Despondent to avoid confusion with the Melancholic personality
  • Encyclopedia respects the current language setting and supports Escape to close from the main menu
  • AI-generated event text no longer uses faux-subtlety patterns

Other

  • Landing site markers replaced with instanced mesh rendering, reducing draw calls during naval operations
  • Fixed crash-causing issues: dangling pointers, null faction references, and out-of-memory edge cases
  • Deterministic new game initialisation for consistent world generation
  • Prevented bulk-syncing locally saved achievements to Steam on startup
  • Sea routes generate per-level meshes instead of a single shared asset
  • City bell ambient sounds reduced in volume and frequency
  • Improved save game error logging with specific failure reasons
  • New event artwork for several interactions