v1.243 Patch Notes
New Features
Diplomacy & Politics
- Pay Ransom -- new interaction to pay gold to retrieve imprisoned courtiers from foreign factions
- Diplomatic Marriage & Reassert Authority -- added to peacetime negotiation options, giving more tools during diplomacy
- Province Build Focus -- set build focus directives on vassal provinces to guide AI construction priorities
Military
- Unit Encyclopedia -- full encyclopedia entries for all army and navy unit types
- Instant Embark -- armies automatically board navies when both are garrisoned in the same settlement
UI & Quality of Life
- Pinned Items -- bookmark settlements, characters, and armies to a persistent bar at the top of the screen for quick access
- Rename Militaries, Settlements & Children -- rename your armies, vassal settlements, and player dynasty children
- Disease Info -- settlement sidebar now shows active diseases and their effects
- Redesigned Building Browser -- tabbed category filter replaces the old list, with tutorial hints for new players
- Building Icons on Economy Map -- economy map mode now shows building icons and highlights built structures
- Smooth Camera Panning -- camera edge-panning now uses eased movement for a smoother feel
- Clickable Governor Map -- governor map mode is now interactive; clicking highlights all provinces under the same governor
- Settlement Sidebar -- now displays region, land area, and domain information
- Monthly Income Breakdown -- all gold changes are tracked in the monthly income snapshot with handpicked colour-coded graph segments
- Diplomacy Hints -- province tooltips show diplomacy status for foreign factions
- Unit Tooltips -- now show tier, speed, and build time
- Open Save Folder -- button on the load game screen to open the save games folder in Explorer
- Domain Name Display -- regional power blocs now show their domain's name
- Family tree and patronage terminology updated throughout the UI
- Encyclopedia hint and building tooltips now explain the click-to-build mechanic
Balance Changes
- Cities can now grow beyond 100,000 population with diminishing returns
- Naval Transport -- replaced abstract unit weight system with manpower-based capacity, making naval logistics more intuitive
- Kyrnos Rebellion Navy -- the Kyrnos rebellion now spawns with a navy, making the tutorial island conflict more dynamic
- Cultural integration now restricted to cultures within other culture groups, preventing same-group integration
- Removed wood resource cost from Shipyard
- Removed gold resource cost from Sacred Cairn
- Initial units in new formations now cost gold
- Disloyal governors only cause unrest when they also personally dislike the ruler
Bug Fixes
Military
- Fixed armies attempting instant embark in the same frame as ungarrisoning
- Armies no longer get stuck in settlements or at sea
- Spawned armies now snap to the landscape surface, preventing the stuck-in-ground bug
- Armies and navies deselect immediately when they rebel
- Siege action only appears on settlements at war with the player
- Formation templates sync correctly and handle missing target settlements for replenishment
- AI war blocs no longer force automatic white peace
Diplomacy & Politics
- Dynasty extinction now correctly triggers game over when the player ruler dies without a same-dynasty heir
- Patronage status no longer shown for dead characters
- Garrisons are expelled on peace treaty rather than destroyed
UI
- Edicts display as disabled rather than hidden before the throne is claimed
- Automation checkbox states refresh properly after loading a save
- Popup widgets no longer play close animation when reopened
- Imperator trait gain and loss notifications now use custom event text
- Melancholy trait renamed to Despondent to avoid confusion with the Melancholic personality
- Encyclopedia respects the current language setting and supports Escape to close from the main menu
- AI-generated event text no longer uses faux-subtlety patterns
Other
- Landing site markers replaced with instanced mesh rendering, reducing draw calls during naval operations
- Fixed crash-causing issues: dangling pointers, null faction references, and out-of-memory edge cases
- Deterministic new game initialisation for consistent world generation
- Prevented bulk-syncing locally saved achievements to Steam on startup
- Sea routes generate per-level meshes instead of a single shared asset
- City bell ambient sounds reduced in volume and frequency
- Improved save game error logging with specific failure reasons
- New event artwork for several interactions